

Run and jump to it as the platform drops under your weight. Move back to tilt the platform up toward the high room. Face the high room ahead (not the one filled with Insane Children). Stand in the center of the platform to balance its side-to-side tilt. Go right at the far end of the room and follow the walkway to the upper level. Choose a balanced area from which to fight and stay away from the edges of the floor.

Move forward, pausing to kill off the scads of Boojums. It's important to stay on the platforms a fall is fatal.
#Alice behind the mirror walkthrough how to#
For each tilting floor section, figure out how to make it balance by standing in the center or moving from one end to the other. The various floors tilt in dangerous directions. Navigate this area to get to the door on the upper level's opposite side. Go through two doors at the end of the hall. When you break the last clock, a door somewhere in the complex bursts open. One clock is already broken (as you saw in the opening cinematic), leaving only three. Repeat the clock-breaking process in this hall. Return to the rotating tunnel and pass through to the other hallway. Don't go through the door at the end of this hall it's a very costly waste of time at this point. Break the clock in each room with a projectile attack. Look carefully along the walls and ceiling beams for several Nightmare Spiders.Įnter each of the unlocked doors in this hallway. Turn back the way you came and cover the left hallway first. When it stops moving, there are hallways at each end of the tunnel. Turn toward the entrance of the tunnel to find it. There's a Darkened Looking Glass to collect. Mow down the Phantasmagoria as the tunnel rotates 90 degrees. Leave this alcove and head straight towards the open wall.

Inside his lair is a very powerful new Toy: the Jacks. You'll return here in a moment.Ī Clockwork Automaton bursts through the mirror directly ahead. Through the glass next to the clock, a wall opens. Break the clock with a projectile weapon.

It also reveals some of the guts of this funhouse: several steam pipes and a clock on the wall. The glass breaks to reveal a Phantasmagoria. Walk to the corner ahead but don't turn right yet. Don't go through the next tunnel straight ahead, but instead turn right and continue. As you leave, the chandelier is on your left. Pick up a Rage Box.ĭrop down quickly and make a U-turn into the passage out of the room. Climb up a few steps and turn around to jump to the ledge. Jump onto the wooden beam on the wall (ceiling). First, go toward the ledge to the right of the portrait (from which the Cat spoke). The entire building is turned, literally, on its side.
